
While the first Frostpunk often featured players having to choose between their humanity or survival, the new game will present various choices that focus on human nature in the form of politics and the push and pull over technological progress.įrostpunk got off to a fast start when it released in 2018 on PC, eventually going on to sell 3 million copies and receiving a console version as well as numerous expansions. That vastly expanded experience, as Stokalski explains, means more choices for players to build and run their city as they see fit.


"What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk." "Our ambition is to do more than a straight-up sequel," Stokalski says in a press release. Jakub Stokalski, Frostpunk 2's co-director, says a bigger development team will allow the sequel to put more focus on all aspects of the game, ranging from its production value, the game's scale, and its UX design.
