
The One-Ups had no animation yet and were static.Some of the unused loading screens from the final are used here.The pause menu had a different background, that still exists in the final game's data.


Add extra information regarding the "off-screen" information if that's the case. This may still be true here, on the proto, since the Pause Screen doesn't show the full image in-game. On the final game's data, the string "DDPC991119-v0002" can be found at the top. The font of the numbers was different, less detailed shaded.The golden warp pad was absent in the HUD.The HUD had a more mechanic design that was changed drastically in the final.No loading screen for the menu is present and shows the titlescreen instead.TV in the background constantly shows the test pattern in the proto, while in the final it only shows it in the picture settings.The clock displayed the flag with a pole in the proto.A floating star was visible at the selected text, just like the butterfly from Rayman 2's menus.Gyro's house looks different and unfinished, with less decorations and different textures and models.The logo is quite different because the name of the game has not yet been determined.Donald Duck Goin Quackers was simply named "Donald Duck Demo" and it also had a simple copyright.The game's executable is 2157 kb in size while the final version is just 681 kb.
